Race: tiefling (Zariel), variant human, dragonborn, fallen aasimar, or half-orc Rule with an Iron Fist. This Oath aligns well with a Ranger’s description, granting a nature-based Channel Divinity, Nature’s Wrath. In the video below we discuss making this character as a player option. This Oath is bound to principles of good, such as mercy and kindness, above law. Most of the skills are comparable to but of a lower stage than the cleric’s abilities. A Paladin who swears the Oath of Fellowship sacrifices their own glory to give divine purpose and power to a group of comrades. Furthermore, your Resists will be SKY HIGH for Fire, Cold and Lightning(95 instead of 75) and Poison will be really decent as well(85 in … Is your Paladin using a glaive, halberd, or quarterstaff? 2. Find Steed is surely one of the paladin’s most iconic spells. In the Dungeons & Dragons role-playing game, Paladin is one of the dishonorable charisma modules. To switch for any arrangement other than Legitimate Good or infringing segment of the Paladin’s code of conduct outcomes in damage of all class skills. The path of a paladin is not for the weak of heart, mind, or will. Oath Spells: About half of the options on the list are bad, but you generally get one viable option from each pair spells. If one of your spellcasters is in a bit of a pinch you can always toss this on them and give them a bit more wiggle room. Example Build - Dragonborn Paladin (Oath of Devotion) Honor, justice, and mercy, but also incredible violence and aggression. … As with Aura of Protection, Aura of Courage’s range will also increase to 30 ft. at level 18. Instead, I’m going to showcase some of my personal favorites and talk about the ones that Oath of Conquest gets by default. The Lawful Evil Paladin fits into the game's framework. They should crush the powers of the disorder. We’re not much for ranged fighting. It is society and its just laws that matter most, and work to safeguard their civilizations against interlopers and … That pool is calculated by taking your paladin levels and multiplying them by 5. A Paladin swears to uphold their Oath, their force of will on doing what is ‘right’ pushes them to strive forward. Many serve gods or other deities still, but in 5e paladins take an oath instead of serving a god. You gain oath spells at the paladin levels listed. Dominate Beast, while extremely situational, can come in clutch if you’re fighting some particularly nasty beasties. Sometimes called cavaliers, white knights, or holy warriors, these paladins meet the ideal of the knight in shining armor, acting with honor in pursuit of justice and the greater good. Paladins bring a surprising amount of utility to the table despite all the memes about being Divine Smite bots. Instead, we’ll wield something that can make use of Great Weapon Master so we can choose to gamble for some even more burst damage. You can easily multiclass a paladin build with a few levels of sorcerer or a dip into hexblade warlock, but honestly, it’s solid as hell on its own and I don’t think we need to give up anything to meet our initial goals for this build. Using an action you can heal a target for up to the remaining healing you have in your pool. It is worth mentioning, that once a enemy is frightened by that, he can only get rid of the frightened state by using a whole action. We’ll need to seriously hinder our damage output by wielding a shield if we want to get it any higher than that. Essentially, this ensures that you can save Divine Smite for a critical hit which then accounts for Divine Smite in the critical hit dice pool. Paladins’ Channel Divinity feature is different from the cleric’s version in a few ways. Each oat the paladin takes is unique. It’s an excellent bit of anti-cc utility. Just like with Dispel Magic, if no one else can revive a dead party member, it’s up to you to keep this one prepared when you know the party is going into a dangerous area. Seriously, curses are rough in 5e. Oath of Conquest Paladins lean towards dealing hefty damage and controlling their enemies with ample amounts of crowd control. Also, good luck with dealing AoE damage. Branding Smite, like Searing Smite, is a freebie from our tiefling features. Some links to stores and online shopping websites include an affiliate code. For your dragonborn conqueror, I'm going to recommend straight paladin to level 9, taking defense style at level 2, oath of conquest at level 3, +2 cha at level 4, and warcaster at level 8. So basically you can have between 5-100 total. I’m playing a Conquest Paladin with one level of Hexblade Warlock. Plus, since it’s a bonus action you won’t be sacrificing much of your action economy to use it! Find Greater Steed is an upgraded version of Find Steed and an easy way to get yourself a free mount with flying speed. Oh, and you have to maintain concentration on it for a whole hour. You’ll get a ton of value out of Divine Smite if you can manage this. The Paladin Oath of Conquest is just perfect for playing a character based on Udō Jin-e. It’s a unique character build that relies on fear effects unlike anything I’ve seen from other classes. Strength is an obvious priority, since you need to be able to move easily in heavy armor and attack. The Oath of Conquest calls to paladins who seek glory in battle and the subjugation of their enemies. However, it’s sure as hell powerful in 5e! Warcaster – This is kind of the same idea as taking Resilient (Constitution). Paladins, though, are not traditionally focused on crowd control. This build is simple, and relies on options from the SRD and the Basic Rules wherever possible. They can swap out which spells they have access to after finishing a long rest. We can prepare a number of spells equal to our Charisma modifier + half our paladin levels (rounded down). Plus it’s a 4th-level spell. These paladins are made to break this stereotype of the “goodie-two-shoes” paladin. I’m a huge fan of crowd control-focused characters. Shield of Faith is another solid low-level utility spell. Oath of Conquest from Xanathar’s Guide to Everything caught my eye because of its flavor. 5th Level – Hold Person, Spiritual Weapon. The Lawful Evil Paladin fits into the game's framework. Paladins acquire a ton of features from his immoral class, but his sub-classes have a lot to provide. Either way, it’s a nice offensive crowd control spell. They also have Channel Divinity: Conquering Presence to unleash an AoE fear upon their foes. Charisma is incredibly important for this subclass; you need to get your enemies Frightened. Spiritual Weapon, while typically a cleric-only spell, somehow squeaked onto our spell list! Skills: Athletics and Intimidation (Background); Persuasion and Insight (Class) You’ll be preparing this less frequently as you level due to acquiring better spells to concentrate on, but cherish the time you have with it while it lasts. It’s got a decent range of 30 ft., but the best part about it is that you can choose what creatures have to make the saving throw. I really liked the article. Paladins get a ton of features from their base class, but their subclasses have plenty to offer as well. Resilient (Constitution) – Many of our crowd control spells require us to maintain concentration. Occasionally called Knight Tyrants or Ironmongers, those who take this promise collect into solemn laws that help gods or attitudes of battle and well-ordered might. Mechanically speaking you gain resistance to damage. That is a big plus for the Paladin, and not immediately obvious to new players. Keep in mind as well that psychic damage is a very rare resistance for creatures to have so this is going to be consistent chip damage. Creatures from other planes of existence have disadvantage on attacks against you for the duration. Yes, just damage. Pair it up with Great Weapon Master and Divine Strike and you can turn what could be a miss into a hit for devastating damage. It’s a good spell in that it’s always prepared for free, otherwise, we probably wouldn’t bother with it outside of niche situations. 4. Hold Person is a low-level crowd control staple. That being said, compared to the ranger, paladins make-out okay thanks to their ability to prepare spells. The Oath of Devotion is frequently knocked as the “vanilla” option for paladins. Most of these authorities relate to offering advantages to the people around Paladin. Command is a decent utility feature that, with a bit of creativity, can come in handy for a face character such as yourself. Their spell list is full of spells like Hold Person that prevent creatures from acting. Use it to stop a fleeing target, use it to give yourself and your allies advantage on attacks against a humanoid, or cast it at higher levels and crowd control a whole group of people! Many promises are about guarding others, maintenance laws, and gaining power. Any of the +2 CHA +1 STR/CON/DEX ones are all options. The Sentinel feat also aids us in gaining battlefield control. When you mention Thunderous Smite, you’re actually talking about Wrathful Smite. You can totally play Conquest as a Lawful Good hero. The Oath of the Radiant Soul calls to paladins who seek to triumph over evil’s darkness with holy light. Hex adds extra damage. Paladins don’t usually have much AoE damage. Guided Strike gives you bonus accuracy with an attack roll, gaining +10 to hit. Fear is a fantastic and necessary part of our spell list as it’s one of our most reliable ways to get usage out of Aura of Conquest. At level 10 you’ll exude an aura that ensures that you and your allies within 10 ft. of you cannot be frightened while you, the paladin, are conscious. Yes, even death saving throws. These comprise curing and treatment of disease, confidence in battle, and changing of the undead. Now you just innately Divine Smite everything for a single 1d8 radiant damage on every hit. You can still choose to Divine Smite and add additional radiant damage to a hit, but you’ll need to add Improved Divine Smite’s 1d8 radiant damage to the total damage of Divine Smite. Excellent spell. My favorite Conquest build is a Fallen Aasimar Shield Master. Note: Choose your background based on flavor. The Power of the Oath is what makes the 5e Paladin a Paladin rather than just another Fighter with an attitude and some cool powers. Your word is regulation. Possible tactics more in depth Dexterity > Wisdom > Intelligence some particularly nasty beasties just Divine Smiting your target of... 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